That's so interesting. I think you're onto something big here, really. Everybody knows you want AI sort of weak and beatable in most cases, but I'm now realizing there's a whole universe of difference between primitive and vulnerable. And games have been stuck at primitive for the most part, because that's the only way they see how to make AI beatable.
Off the top of your head, what are your favorite all-time memories of generally great AI in games? Besides the robot