That's so interesting. I think you're onto something big here, really. Everybody knows you want AI sort of weak and beatable in most cases, but I'm now realizing there's a whole universe of difference between primitive and vulnerable. And games have been stuck at primitive for the most part, because that's the only way they see how to make AI beatable.

Off the top of your head, what are your favorite all-time memories of generally great AI in games? Besides the robot

--

--

--

In quest of understanding how humans work.

Love podcasts or audiobooks? Learn on the go with our new app.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Alan Trapulionis

Alan Trapulionis

In quest of understanding how humans work.

More from Medium

How ‘Funny or Die’ Changed Hollywood’s Relationship to the Internet

An Open Letter to the Philippines: The Lady in Pink Wants What We All Want — Good Governance

17 Questions Tech Doesn’t Want You Asking

Botcopy Service Partner in the fitness category emerges from the pandemic in excellent shape.